


As you progress, you’ll level up, and have the chance to unlock new and improved weapons, customise armour and mould your character’s fighting style to suit your personal preference. During your journey you’ll come across main fighters, in addition to side characters, all of which have missions for you to complete, both optional and mandatory. Libra of Souls offers a different perspective on the Soul Calibur history and is a surprisingly deep RPG-fighting crossover whereby you create your own personal fighter and set out across the world to stop an evil adversary from harvesting Soul Edge shards. Other plotlines are however dogged by some truly dreadful voice acting, and gameplay quickly gets repetitive during longer sessions. That being said, some are better than others, with Geralt’s the standout here. Each character’s individual plotline is genuinely interesting, and I was intrigued to find out more about how each character’s quest entwined with the overarching main plotline. Soul Chronicles is the official history of the two swords where you can take control of each character in the game as they set out on an adventure to claim the power of the Soul Edge. Soul Calibur VI features two story modes, Soul Chronicles and Libra of Souls, both taking place in the 16th Century, revisiting the events of the first Soul Calibur, but from a different perspective. This high level of expectation means many of the titles since have failed to deliver, but where others failed, Soul Calibur VI certainly feels like a contender for the series’ crown.

Soul Calibur II was the game that introduced me to the series, and it is still regarded as the best often used as the bar upon which the subsequent entries into the series are judged. I was a like a kid on Christmas morning when I finally got home and booted it up, and subsequently spent the next six hours glued intently to my screen. Why you ask? Well, because once it was over, my mum had promised that we’d go into town to grab a copy of the recently-released Soul Calibur II on my Gamecube. Maths was never my strongest subject in school, nor was it one that got my blood pumping, so you can imagine, sitting in a maths lesson at 3PM on a Friday afternoon wasn’t my idea of fun, and yet, on Friday September 26, 2003, I couldn’t wait for it. “Transcending history and the world, a tale of souls and swords, eternally retold”.
